‘It wasn’t fun’

The MMORPGEverQuest Nextisn’t happening.

“When we decided to create the next chapter in theEverQuestjourney, we didn’t aim low,”saidDaybreak Games president Russell Shanks in an announcement today. “We set out to make something revolutionary … Unfortunately, as we put together the pieces, we found that it wasn’t fun.”

The game wasn’t meeting expectations internally and was unlikely to please fans either, according to Shanks, who notes “EverQuestandEverQuest IIare going strong. Rest assured that our passion to grow the world ofEverQuestremains undiminished.”

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As forLandmark, the sort of lead-in game toEverQuest Next, that’s surprisingly still moving forward. It’s launching this spring for $9.99 (specifics herefor folks who put money into this thing).

Writing on the Daybreak forums, executive producer Holly Longdalesaid“Our vision forLandmarkis to provide a place where you’re able to create ANYTHING, tell your own stories, and share your creativity with other players. We are wrapping up a HUGE game update forLandmarkwith LOTS of new additions and improvements, some of which you’ve already seen in sneak preview posts…”

Tower Staff mask in Destiny 2.

I had to double check the last time we touched onEverQuest Next, and it looks like it wasalmost two years ago. Sounds about right. I completely forgot this existed! While it’s disappointing to hear the developers couldn’t find a way to make it work, it’s good to have closure at last.

Destiny 2 VS Chill Inhibitor.

Hotbar in Final Fantasy XIV

For Honor Lord Shaxx and Saint-14 skins.

Destiny 2 Vault.

Destiny 2 Tonic ingredients shelf.

once human citrus county orange trees

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Fallout 76 new character leaving vault