Coming next season

Every so often Bungie sees it fit to shake up the meta, and that’s just what they’re doing very soon withDestiny 2in this postShadowkeepworld.

Taking to their weekly update blog, Bungie notes: “Next Season, we are shaking up the Solar subclasses. We are reworking several ability trees and theDestinydev team has the details on what to expect when you praise the Sun next season.” In line with their previous subclass reworks, solar (fire/sun, basically) is being refreshed with both overhauls and quality of life updates for all three main classes: Hunter (Gunslinger), Titan (Sunbreaker) and Warlock (Dawnblade).

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Bungie notes that although each update will provide quality of life changes and some new abilities, it isn’t a completely new subclass creation exercise in any case. In other words: it’s a rework. Gunslinger is probably the one in the most dire need of change, as the boring “save up your Golden Gun super for raid fights to dump damage” really got old years ago. Bungie is rectifying that by making the subclass less tied to the Celestial Nighthawk exotic helmet, with better stability and ADS speed buffs for landing precision blows.

Dawnblade is becoming more movement oriented, which fits the original fast power fantasy of the subclass. Bungie smartly wants to make it feel like a “flying angel” which should be useful all-around, but anticipates that speed reduction for burst glides are going to be controversial (it will be). Sunbreaker is being overhauled to be more viable in PVP: a contentious dichotomy thatDestiny 2players have been arguing for or against since the series’ inception (many players prefer to just play PVE). It’s probably the least excessive of all three alterations.

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These changes will be happening next season. You can find the full changelog/tentative future patch notes below for all three subclasses.

This Week at Bungie[Bungie.net]

Gunslinger:

For3-shot we increased the auto-aim distance and reliability when aiming down sights, as it fulfills the role of long range accuracy. For6-shot, we shortened the damage falloff rangeto emphasize the short range gunfighter role with a lot of kill potential. While it can still perform at longer ranges, it may take an extra shot to get the job done. We’ve made other changes to Way of the Outlaw to help keep its potency like adding a newExplosive Prox Knife that can stick to surfaces and detonate when enemies pass nearby.

Sunbreaker:

TheRoaring Flame perk has received a significant buffto its bonus damage, and the buff now lasts 25% longer, making it easier to build and retain stacks between encounters. Thebase damage of Throwing Hammer melee ability has increased—it’s now very lethal in PvP while you have Roaring Flames active. In addition, once you’ve thrown the hammer and it’s lying on the ground, you don’t have to get quite as close to it to pick it back up. Finally, we tuned the Super in a number of ways.

Dawnblade:

Icarus Dashes while in Daybreak have increased speed and thrust to recapture the burst glide gameplayfor those running the air superiority path. We hope that, while this change is different, you still feel as fast as before—but with maybe a bit more expression behind that speed. The rest of the changes are below:

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