The first big content update is coming in June

Core Keeper, a subterranean survival game with solo and co-op play, could use more content — a lot more. I say that as someone who was hooked on this cave-carving, base-building, exploration-minded setup for a dozen hours, right up until I hit the point at which I felt truly tapped out. I’ve been wanting a reason to play more, and developer Pugstormwill have one in June— that’s whenCore Keepergets its Sunken Sea biome update.

A big part of the game’s early appeal isfinding your place in this underground world, so having a distinct new zone with “large bodies of water and islands” sounds appealing. To make these treks a little smoother, there will be, well, boats. Players won’t need to lay down winding bridges to go island hopping. (Though you can still build them in a pinch.)

Core Keeper Sunken Sea biome update

Beyond the biome itself,Core Keeper‘s Sunken Sea update also has “more of everything,” in that classic Steam Early Access game sense. Pugstorm posted an overview image.

What’s new with the Sunken Sea update

The lack of enemy types stood out during my time withCore Keeper, and it’ll be fun to track down — and try and kill — another intimidating Titan boss. Having more plants and recipes will help incentivize the game’s farming aspect, especially with sprinklers in the mix. As is, my food supply is kind of on autopilot, and any sort of shakeup would help.

In the quality-of-life category, I’m most excited about teleporters and map markers.

Core Keeper Sunken Sea update roadmap

Even with an extensive railway network, far-out trips, like to Azeos’ Wilderness, can really add up. I also think pretty much every game with a map could benefit from some form of markers, particularly a survival crafting game likeCore Keeper, which is all about filling in the map — figuring out whereevery biomegenerally lives — through exploration.

All in all, this update is what I had in mind for the future ofCore Keeper. It’s a cool game; it just needs more. If Pugstorm keeps at it, I’m hopeful for the full 1.0 launch.

Core Keeper co-op fishing

Dedicated servers are now an option

The Sunken Sea update is primed for June, but first, a note on dedicated servers.

“From this moment onwards, players will have theoption to operate their own dedicated servers for multiplayer worldsthat can be accessed at any time without requiring a host to be in the game. If dedicated servers aren’t your thing, you’ll be pleased to know thatin-game player-hosted multiplayer is still availableat any time, and thisnow uses Steam’s networking back endwhen connecting players — solving many of the networking issues users have been reporting. We’ve also added a new admin functionality that will give players the option to kick people from their worlds across both dedicated servers and player-hosted games.

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If you’d like to host your own dedicated server you can do so usingCore Keeper’s own dedicated server hosting application, which will be available to run from the Tools menu in your Steam Library.”

I haven’t dabbled inCore Keeperco-op yet, but multiplayer is one of themain selling pointsfor this so-called “top-downTerraria” experience. Options are appreciated.

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