You playedPassage, right? You know, the little five minute game which managed to cram more thematic meaning and sheer emotion into a 100×16 pixel window than anyone would have ever thought possible? If you didn’t,you should. If you did, join me at the next paragraph.

Jason Rohrer, creator ofPassage, just finished his follow-up game. TitledGravitation, Rohrer describes it as “a videogame about mania, melancholia, and the creative process.”

John and Molly sitting on the park bench

That is literally all you need to know about it. Arrow keys move, spacebar jumps, every game mechanic has an intentional symbolic meaning. Don’t read the artist’s statement until you’re done.

I plan on doing a dual Indie Nation article onGravitationandStars Over Half Moon Baythis Friday, when we can all ruin both games with obvious analyzation and deconstruction. For now,just downloadGravitationand enjoy it. And if you like it,donate a few bucks.

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover

The ghost at the end of the hallway