Each of the Ray Gun Mark 2 variants requires some heavy groundwork to get. The submachine-based Mk2 W, in particular, will have you facing a fearsome beast, bringing yet another challenge for this undead mode. Here’s how to craft the Ray Gun Mark 2-W variant inBO6 Zombies.

How to craft Ray Gun Mk2 W Fire in Black Ops 6 Zombies

Compared to the other Ray Gun Mk 2 variants, W is, fortunately, the easiest to get, as it doesn’t involve as many steps as the others. But it will still present a challenge with a mini-boss and a challenging lockdown showdown. Here’s a brief overview of each step you must take forBO6 Zombies’Ray Gun Mark 2-W:

Like theElemental Swords, you must first acquire theRay Gun Mark 2’s base versionfrom the Mystery Box (Wonderbar GobbleGum recommended) or Armory. The Armory provides this Wonder Weapon for free, but there’s a catch. You must obtain the Floppy Disk and Severed Arm, which involves a trickyDoppelghast code puzzle. Once you get the Ray Gun Mark 2, acquire any of theEmpty Canistersto begin the next step.

Holding the Ray Gun Mark 2 Wraith Fire

How to use the Empty Canister for Ray Gun Mk2 W

Take the Empty Canister to adevice at Shem’s Henge, right across from Speed Cola (the exterior part of Shattered Veil). Approach the device and press the Interact button to place the item down.

Although a new enemy will spawn, it’s crucialnot to eliminate the Abomination. You mustuse its beamsto target three small stones scattered around the henge. It’ll be challenging, especially when you have hordes of zombies gunning for you. On top of that, the Abomination itself will constantly utilize heavy-hitting attacks. I recommend taking out the zombies first and keeping some alive to avoid triggering the next round.

Empty Cannister device in Shattered Veil

Position yourself slightly away from the Abomination and wait for it to initiate its beam attack. When it does, hide behind one of the small rocks in the area to charge it up. You’ll know when you’ve done it right when therocks glow blue.

Now, you have to make theAbomination charge upnear the rocks to get themto float. This charge-up differs from its beam attack, where it will ready itself and then run straight towards you. Unlike the glowing blue step, it’s better to stick close to the Abomination around one of the small rocks. That way, you can force this enemy to charge up near the stones.

Three blue rocks floating

If you ever step out of the henge or kill the Abomination during this step, you can resume your progress by triggering the next round and interacting with the device again. You can also save and quit if you’re a solo player and hop back in after. You’ll trigger the next phase once all three rocks float and glow blue.

How to get the Explosive Canister in BO6 Zombies

While the Abomination challenge is already tough, it’s about to get even more complicated with the following step. You’ll trigger a lockdown sequence where you mustprotect the energy siphonin under two minutes. Vermin will constantly throw themselves into the siphon, inflicting damage to it. I find it best to place yourself directly on top of the energy siphon and shoot the Vermins from there.

Once the Power Extracted bar reaches 100 percent, return to the device to acquire theExplosive Canister. Those who don’t complete the lockdown challenge in time can try again in the next round.

Protecting the Energy Siphon

How to craft the Ray Gun Mark 2-W in BO6 Zombies

Go to the underground level andheadtowards the Armory, where you first picked up the Ray Gun Mk2 base build. Look to the left of the Armory (at the Supply Depot), and you’ll see theworkbenchfor the Wonder Weapon.

Place the Explosive Cannister on it and start crafting the Ray Gun Mark 2-W. It’ll take a few seconds to complete (a bar will appear), so make sure there aren’t too many zombies around. In return, the Ray Gun Mk2 will feel more like a submachine gun. You must also use it for theBO6 ZombiesShattered Veil Easter Egg, involving a mini-boss in the Main Quest.

Workbench to craft the Ray Gun Mark 2 Wraith Fire

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