Watch the striking trailer below to see why

Let me introduce you to Kickstarter projectRadio the Universe: A great looking top-down action game that conveys a specific haunted mood so well with its art direction and pixel art that resemblesKonjak‘s better work. The look of the game reminds me of the grim futuristic parts ofChrono TriggerandFinal Fantasy VIwhich I love!

The creator citesYume Nikki,Symphony of the Night,Hotline Miami,Dark Souls, and 2D JRPGs as influences.

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“WithRadio the Universe, I want to create something beautiful, melancholy, and evocative. A game that, of course, is fun to play, but also imparts a special, maybe surreal, experience to the player. I want to make a game with personality,” developer 6e6e6e wrote on its Kickstarter page. “A game that can feel a bit ‘off.’ I’m hopeful that there are enough people out there who want to see ‘off’ happen.”

The Kickstarter project, launched Dec. 21, has already reached its modest goal of $12,000 and currently stands at $29,629. Stretch goals offer extended areas in the game, additional weapons, and more cutscenes … yay?

John and Molly sitting on the park bench

With such a fantastic trailer, I can see why this one reached its goal. But, I am worried about one game feature listed:“Players who die in-game die in real life.”But-but-but — I’m still so young!!!

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover