More like flown the coop
The battle royale sub-genre is a harsh mistress. So many titles enter the ring, but it seems like only two big-wigs can remain popular. Once poised to be a direct competitor toPUBG, Hi-Rez Studio’sRealm Royaleisn’t looking so hot anymore. A spin-off of a game mode fromPaladins,Realm Royalereleased into Steam early-access in June and saw a pretty sizeable player base grow around it. Peaking at around 105,000 concurrent users, the game has now shed around 93% of that community.
While the remaining player base is hardly a graveyard, it doesn’t bode well for the future ofRealm Royale. Around 3,000 players are currently active, which is enough to populate a 100 man match, but could spell trouble if the game continues to hemorrhage players. The biggest culprit for this decline seems to be how unbalanced the game is, according to Steam user reviews.

There is also the lack of focus from streamers, asGitHyp points out. Similar to the rise and fall ofRealm Royale’splayer numbers, streaming views peaked at around 150,000 in June and have fallen to a few thousand now. About the only thing retaining interest for many streamers is the official$100k tournamentforRealm Royalehosted by Skillshot Media and KEEMSTAR, which sees Twitch juggernaut NINJA participate.
The game is unlikely to die overnight, though. Hi-Rez Studios still has the successfulPaladinsto fall back on and there are plans to bringRealm Royaleto consoles, where it could very well find a new home. This mostly isn’t looking good for PC, where competition is far more prevalent.

Realm RoyaleHas Lost 93% of its Player Base After Peaking at 105k Concurrent Players 2 Months Ago on Steam[GitHyp]







