No more upside-down antics as of update 1.01

Every death inRogue Legacy 2is a chance to pick out a new, hopefully incrementally better protagonist from a fresh lineup. Like in the original game, heirs have various backgrounds, class playstyles, and traits.Some traits, like Puritan — which “censors” enemies in a shroud of blurry pixels — and Nostalgic — which turns the screen all “old-timey” — aren’t too disruptive. You might tolerate them for a gold-earning bonus. But other traits can be too much to handle. I skip Vertigo inRogue Legacy 2for that exact reason.

Vertigo flips the screen upside down, and in a game with lots of split-second action-platforming decisions, it’s a lot to try and process. I wouldn’t say the effect makes me ill, but it’s uncomfortable, for sure. And now,as of update 1.01, it’s out. Cellar Door Gamesremoved VertigofromRogue Legacy 2after receiving “a bunch of reports of nausea.”

Rogue Legacy 2 vertigo trait

“While Vertigo was a cool blast from the past, it doesn’t really fit the sequel,” the developers said. It joins other now-retired traits like Tunnel Vision and Glaucoma.

As someone who would outright skip any character with Vertigo, no exceptions, I’ll have more options going forward. And I might even choose the Dragon Lancer more often, too.

Rogue Legacy 2 Dragon Lancer

The Dragon Lancer class got some extra love

In update 1.01, the developersreworkedtheDragon Lancerclass since it, “in particular,” was “being left by the wayside” by players. The cool-looking class lets you joust mid-air, but it’s tricky to find the right rhythm compared to most otherRogue Legacy 2classes.

With the Dragon Lancer’s redesign, “Tap Attacknow acts more as a reposition, forcing enemies back, so that you’re able to do Dash attacks more often.Bastionhas been buffed, and is now a ‘go crazy mode ability.’ Activate it, block everything, and wail on your foes.”

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In this economy…

If you’ve hit some rough patches with your rate of unlocks inRogue Legacy 2, update 1.01 changed the economy — “basically, a bunch of stuff is now cheaper.” A few highlights:

Cellar Door also did some more work to make the game “even more responsive than before” with a “comprehensive anti-joystick flick system.” Some players had reported an issue with “turning direction when the controller joystick snaps back.”

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It’s nice to see anawesome gameget even better. I didn’t think that class changes were still on the table, so that’s a pleasant surprise. And better progression pacing? Yes, please!

I’m on New Game+3 and it’s gettingsweaty.

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