And further SnapMap improvements

The fifth free update forDoomrolls out today, and with it comes a new grab-the-ball-and-score multiplayer mode, Infernal Run, as well as a higher level cap, bots (!!!), and a better SnapMap.

As much as I don’t have any interest in returning to this multiplayer component, I have to commend id Software for bringing out the bots (“on original multiplayer maps in Team Deathmatch and Deathmatch game modes”). It feels like so few games have the feature anymore, and as an eternalTimeSplittersplayer, I always love a good bot battle in my shooters. Maybe, just maybe, I’ll check in on that.

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As for the SnapMap upgrades, I’m not informed enough to speak about what specifically they’ll mean for user-made levels, but bullet points like “Improved Object Limits” and “Persistent Integer variables that can be passed between missions within a campaign” havegotto be encouraging for map makers.

Multiplayer

SnapMap

Free Update 5 Coming Today – Release Notes[Steam] [Image by Steam userGvantro]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.