As one of the mosthighly acclaimed retro/boomer shooters on the marketright now,Ultrakillhas proven time and again that it’s not going to stop one-upping itself until it wraps up its Early Access stint, at the very least. The Full Arsenal update doubles down on this notion.

The title “Full Arsenal” plainly tells us what this update is all about: theweapons. Following the previous major content update,Violent Night, the developer Hakita is now adding even more content toUltrakill‘s rendition of the seventh layer of hell. The new stage, 7-S, is bolstered further with new Rocket Launcher, Nailgun, and Shotgun variants, as well as the ominous-sounding Brutal difficulty mode. In other words, if you need a whole new excuse to jump back intoUltrakill, now you have it.

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Ultrakill: Full Arsenal introduces a variety of new weapons, variants, levels, and more

Ultrakill‘s new Full Arsenal update essentially rounds off the game’s planned-out roster of weapons with the following armaments:

This means that all of the game’s weapons are now in, with no more being planned for release beforeUltrakillcomes out of Early Access at least. Granted, given how importantUltrakill‘s balance is to its combat feeling just right, it wouldn’t be a surprise if Hakita doesn’t have any other weapons planned for the game at all.

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Aside from the new Brutal difficulty mode, which the community isalready eagerly testing, the Full Arsenal update also comes with a whole slew of improvements and changes. The highlights include:

And that is, of course, just a short list of over 100 total changes, improvements, and fixes included as part of the Full Arsenal update. This substantial patch nudgesUltrakillone important bunny-hop closer to its 1.0 release. Hakita is yet to announce an official release window for the game at this time, mind, and while there’s bound to be a long road ahead forUltrakillyet, the good news is that there’s already an entire wealth of content available, with plenty more yet to come.

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