Open the floodgates!

I’ve been waiting for this momentfor a long time. In fact, I think it was overfive years ago that I first started ranting about it. By granting theZeldalicense to Brace Yourself Games, Nintendo has signaled to the world that they are willing to work with indie developers on publishing titles in their biggest franchises.

It’s something they’ve dabbled with for years, starting with theSuper Meat Boy,Shantae,Ikachan, andBit.TriplevelsinWarioWare D.I.Y., but now it appears that they are finally going whole hog with the concept, and I can’t wait to see where this is all headed.

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Yacht Club Games andThe Return of Justin Bailey

On a number of occasions, Sean Velasco of Yacht Club games has said that he’d love to make a new, side-scrolling, 2DZeldagame. I think he’d do an incredible job with that, but seeing as howShovel Knightalready has a lot ofZelda IIin its DNA, I think it would be even better to set Sean and his team free to work on something completely different. Let them take a break from swords, towns, overworld maps, Ye Olde English, and high/low combat guessing games for a while and give them theMetroidlicense. Better yet, task them to make a game about Justin Bailey Samus that takes place afterMetroid 1but beforeSamus Returns, so they can explain why her hair isn’t green anymore. It’s the a question that fans have been asking for over 30 years, and I think Yacht Club might be the only ones brave enough to answer it.

More importantly, it would be amazing to see them put all their power-up ideas in the hands of one character. Each of the fourShovel Knightcampaigns centers around a separate protagonist that has one or two central moves, both working as a weapon and as a means to traverse the environment. Just imagine if there was one character who could stack all those abilities, like how Samus can use her Space Jump, Screw AttackandIce Beam all in tandem? In Yacht Club’s hands, I’m confident that the results would be more than satisfying.

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Chances of this actually happening: Very possible

Yacht Club has a great relationship with Nintendo. In fact, Nintendo is the official publisher ofShovel Knightin Japan. That has me sure that Yacht Club will get to make an official Nintendo game eventually. I’m just not sure it would beMetroid. Something tells me they are more likely to take on a project starring Tingle, Waluigi, or Rusty Slugger. That said, I’m sure they’d agree to collaborate with Nintendo on whatever Nintendo asked them for help with.

Football Manager 26 promo art

BetweenMega Man 9,Bloodstained: Curse of the Moon, and theBlaster Master Zeroseries, Inti Creates has proven to be masters of bringing NES-style game design forward to the modern era. They’re particularly skilled at fixing issues with classic titles while retaining their spirits in the process. I love the originalBlaster Master, but I’m the first to admit that it’s disjointed, rife with frustrating dead ends, and littered with relatively useless abilities.Blaster Master Zerofixed all that, and I think they could do the same forZelda II.

Chances of this actually happening: Possible

Cover for Max Payne

The president of Inti Creates told me in a interview for Nintendo Force last year that he’d love to make a new game in the style ofZelda II. The problem is, his studio is already working on a bunch of games. On top of that, Nintendo already has two old schoolZeldagames in development as we speak. If they decided to do anotherZeldathrowback, it probably wouldn’t be anytime soon.

Edmund McMillen andMario’s Messy Party

This is one I would have never thought of myself, but when I interviewed Edmund a while back (again, for Nintendo Force) he told me point blank that out of all the Nintendo franchises he’d like to take on,Mario Partyis #1. It makes sense given thatSuper Meat Boyis essentially everything he’d probably want to do with Mario, and Isaac is basically his sequel toThe Legend of Zelda. So what’s left after that?Mario Party, obviously. Edmund is also constantly dreaming up new ideas for games, so it would make sense that he’d need a massive multi-player mini-game collection to house them all.

Chances of this actually happening: Not likely

Black Ops 7 key art work

Nicalis, Edmund’s publishing partner for the past few years, has a fantastic relationship with Nintendo. That’s part of how we ended up with anIkachanlevel inWarioWare D.I.Y., and why so many of their games are released at retail on Switch. Still, knowing Edmund, he would struggle to get aMario Partygame made that met his own incredibly high standards. Being a self-proclaimed perfectionist, as well as a massive Mario fan, he’d surely be extremely anxious if tasked to create something that lives up to both his and Nintendo’s standards. Its much more likely that he’ll just keep creating his own original games until the day he retires.

Konjak andSuper Sports Princess Daisy

Daisy is riding high these days, thanks to her playable status inSuper Smash Bros. Konjak, the creator ofIconoclasts, isn’t doing too badly himself. After finally finishing his latest game, he can now turn towards new projects, and hopefully find a work/life balance that’s a little less soul crushing. Now is the perfect time for him to get together with Daisy and make hisdream of sports-themed action platformer a reality. What could be better for the soul than hearing “Hi I’m Daisy!” 300 times a day while developing a game about a princess who assaults beetles with a baseball bat?

Konjak is amazingly talented, and after working onIconoclastsfor over seven years, he’s also rightfully exhausted. That said,it looks like he’s ready to take on this Daisy project, so if he’s ready to go, then who are we to worry? Nintendo probably would ask him to make aMetroidgame first anyway, as he understandsbetter than most what makesMetroid-style action satisfying. but as a famous woman once said, “Why don’t we have both?”

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D-Pad Studios andWario Land 5

Simon from D-Pad Studios created a mock up for a newWario Landgame a few years ago, and people are still talking about it. After having finally playedOwlboy, we know that D-Pad are more than just top-notch visual artists. They also are masters of variable level design and mixed-gameplay mechanics. Put them all together and you have the perfect combination for a newWario Landextravaganza.

Simon isn’t shy about pitching games to big publishers. I know he pitched aChip and Dale’s Rescue Rangersremake to Capcom, as well as a build ofMega Man X 9. If he wants to make a newWario Landgame, he’ll definitely send something over to Nintendo. The question is, does he want to, and if so, will Nintendo accept? That’s hard to say.Owlboy’snearly ten year development cycle may scare them off. Then again, it’s been over ten years sinceWario Land: Shake It, so for all we know, D-Pad has been working on the sequel this whole time.

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Toby Fox andUnderBound: MotherTale

It’s no secret that we wouldn’t haveUndertaleif it weren’t forEarthbound. Toby Fox, creator of theUndertaleseries, was an active member of the Starmen.Net fan game development community for years, long before he released any original games for sale. Seeing as howMother/EarthBoundcreator Shigesato Itoi hasn’t been involved with game development since the release ofMother 3in 2006, the series likely won’t go on unless he chooses to pass the torch, and I can’t imagine anyone he might choose over Toby.

Nintendo clearly loves Toby, as they have interviewed him more than once, which is something they rarely do with indie developers. If it were up to Nintendo alone, I bet they would greenlight a newMother-spin off by Toby in a heartbeat. That said, I doubt that either Toby or Shigesato would feel right about it. Maybe if it were a collaboration between the two of them, it might make sense, but what are the chances that either of them want to co-write a video game with a stranger? In a few years, afterDeltaruneis done, maybe Itoi and Fox will go on a road trip together and start making a newMotherat the end of it. Until that happens, we shouldn’t hold our breath.

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Choice Provisions andGame & Watch Jam

No-one knows how to make black and white flat characters dance with one step animations like the creators of theBit.Tripseries. They’re also masters of extrapolating on simple gameplay hooks from the late 1970s and early 1980s until they become endlessly replayable joy rides. Mr. Game & Watch is one of Nintendo’s most famous characters, but he hasn’t had a starring role for a long time. It’s hard to imagine how a moderately budgeted, eye catching and originalGame & Watchadventure couldn’t make its money back in 2019

The gang at Choice Provisions is currently busy wrapping up their newBubsytitle, and I have it on good authority that’s not the only game they’re working on at the moment. Still, its hard to imagine that they wouldn’t take a call from Nintendo about making another score-based, simple-abut-deep collection of games with one of their pre-Mario characters. On Nintendo’s side, we know the respect is there, as Commander Video was the first indie trophy to ever appear inSuper Smash Bros. The only reason I bet this meeting hasn’t happened yet is neither party had thought of it yet. You’re welcome, Nintendo and Choice Provisions.

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Team Cherry andKid Icarus: Rise from the Pit

Hollow Knightcombined cute and creepy in an organic way that few developers ever pull off it. The original mythology, the interconnected world, the sense of wonder and dread all feel fully authentic, like a game adaptation of a classic novel that never existed. You have to wonder what they could do with an actual classic novel, like Ovid’sMetamorphosesfor instance.

Team Cherry is hard at work on the nextHollow Knightgame, but they will presumably be done with it in the next two years. That would then be the perfect time to sign on to do a short, focused remake of the originalKid Icarus,using theHollow Knightengine. They have a great relationship with Nintendo, are sure to remain a high profile for at least the next five years, and seem ready for anything.

A ruined police station in Raccoon City in Resident Evil Requiem.

The only reason I’m only marking this one “Very possible” is because, lets face it, its way past my bed time, I’m drunk on lack of sleep and an my over-enthusiastic attitude towards video games is getting the best of me. None of these ideas are probably going to happen. Then again, if I had told you last month that I thought that we’d get aZelda x Crypt of the Necrodancerby the end of April, you’d probably think I was a total goofball, so who the heck knows.

Shin’en andF-Zero: Fast SX

Between the years of 1990 and 2004, Nintendo released fiveF-Zerogames for consoles. Starting in 2011, Shin’en has released three games in theirFastracing series, which many consider to beF-Zerotitles in everything but name. Not only are they releasing their games at a faster rate than Nintendo did, but they are, well, still releasing games in the series. That’s something Nintendo has been hesitant to do since the release ofF-Zero GXin 2003. No one really knows why. Captain Falcon is more popular than ever.F-Zero GXreportedly sold over 1.5 million copies. People want moreF-Zero. The problem is, Nintendo doesn’t want to make more. Shin’en does. This shouldn’t be hard to figure out.

The problem here is, I think Nintendo genuinely doesn’t want to publish any racing game other thanMario Kartever again. It’s the same reason whyFire Emblemis the only strategy RPG series they put out anymore. They don’t want to compete against themselves.

Still, they can’t deny thatF-Zerohas an appeal that’s unique, and that they don’t exactly have to worry about people choosing to pass onMario Kart 8 Deluxein favor of another racing game. There is more than enough room for both franchises to thrive on Switch, and if and when Nintendo wises up to that fact, calling Shin’en would be their smartest next move.

Tom Happ andStar Tropics 3: The Mike Jones Effect

First Tom Happ was known as the guy that madethe game that Reggie said looked likeMetroid. Then he became known as the guy who partnered with a retail publisher who were going to give75% of their profits to a fund to aid his disabled son. Now people are talking about him becausesaid publisher allegedly ran off with the money, leaving Tom and his business manager Dan Adelman (formerly of Xbox and Nintendo) to pick up the pieces on their own. All this has to be incredibly tiring. I have to imagine that Tom must want to take control of his own narrative for a change and make himself, and others, just feel good again.

One way he could do that is to bringStar Tropicsback to life. It’s one of Nintendo greatest underdog franchises. Mixing eastern and western sensibilities, as well as elements of top-down and side-scrolling action titles, it’s a mixed bag that’s hard to quantify. That said, it did get a sequel, as well as a recent release on the Nintendo Switch Online library. The emotional investment in the series is there. It’s just a matter of figuring out what to do with it. In many ways, this is similar to the situation that Nintendo was in withMetroidaround the timeAxiom Vergewas released. In the end, Tom’s game ended up doing much better than Nintendo’sMetroidproject at time (Metroid Prime: Federation Force), so maybe this time around they’ll get him on-board with an official revival.

Last time I talked to Tom about what kind of Nintendo game he’d want to make, he namedKid Icarus. I think he’d do great with that property, but personally, I feel his brand of confused-but-curious, mixed-media-styled, introspective adventure would be better suited to an oddball series likeStar Tropics. His partner Dan is still on great terms with his former colleagues at Nintendo, so I have no doubt that they could get those dots connected if that’s where their hearts lie. Hopefully I’ll see them both at PAX East so I can ask what they think of the idea face-to-face.