Witchfirehas come a long way sincethe day it was first shown off to the general public, though many of us might’ve missed that. Notably, the game made its way onto Steam only recently, and the developer already has a big content roadmap for us to dissect.
Those who were particularly intrigued by Witchfire have probably already been playing it over on the Epic Games Store,where it made its exclusive debut. The game’s production pipeline has recently expanded to include Steam, too, and the full release is now finally on the horizon.

Witchfire’s future is bright and bold, with lots more on the horizon
The roadmap above promises five major content updates coming toWitchfireover the course of the next fifteen months, with the final 1.0 launch slated for late 2025. They are as follows:
Throughout these updates, The Astronauts aims to implement all of the following features:

The Astronauts have almost certainly deliberately not separated these features and content batches into any specific update, as it seems these systems are somewhat modular and can be worked on more or less independently. Thus, if one of them ends up misbehaving, it could get nudged further down the line. We do know thatWitchfireis supposed to be content-complete by mid-2025, so we should have access to all of the above by then.
Since the game makes a big deal of its fantasy-based gunfighting system (and for good reason, too, as it’s phenomenal), weapons are a major concern. As it currently stands, we only have 16 armaments in total, though The Astronauts promises that there will be at least twice as many in the game on launch day.

In general, then, The Astronauts still has a long road ahead beforeWitchfirecould be considered a finished product. The good news is that the game already feels and plays remarkably well, and so the lack of content doesn’t bother all that much. Within a year, we should be able to assessWitchfirein a more concrete sense, though, for those who are still on the fence about it.






