Mein Relief

An earmark of the newWolfensteingames, at least for completionists, is that they are oppressively hard. Each entry has increasingly-tough difficulty-related achievements/trophies.Wolfenstein: New OrderandOld Bloodrequired beating on the Uber difficulty, the most challenging setting developer MachineGames came up with. The ante is upped significantly inWolfenstein II : The New Colossuswith Mein Leben mode; Mein Leben is the toughest difficulty with permadeath. Fail a single time and you’re right back to the opening cutscene.

None of that, surprisingly, is the case withWolfenstein: Youngblood. MachineGames breaks the trend so that completionists won’t have to break a sweat.Youngblood‘s achievements/trophies have released, and there’s nothing related to difficulty. Actually, it seems like you’re only expected to spend a good chunk of time with the game to nab everything. Also, there’s very little emphasis on cooperative play for a game whose defining hook is that it’sWolfensteinbut with co-op.

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Without some Mein Leben nonsense in the way, you’re (probably) clear to snag a platinum trophy if that’s your style. Or, just enjoy the Soph and Jess Rollercoaster and don’t worry about optional objectives. But, completionist types will celebrate like it’s Victory in Europe Day.

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